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Author Topic: The Transporter  (Read 8901 times)
martinburley
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« on: February 03, 2007, 05:36:46 AM »

I was watching 'The Transporter' tonight, and the main character bears a certain similarity to Master Roshambollah, minus the hat. (Though the only RPS in the movie was the 'bad guys beat cute girl, cute girl wins over hero, hero beats up bad guys' kind.) Considering the hero's lookalike, these reviews of the movie (from rottentomatoes.com) seem strangely appropriate. ;-)

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A post-modern take on the "heroic bloodshed" genre that already had one foot in self-satire.

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A synthesis of cliches and absurdities that seems positively decadent in its cinematic flash and emptiness.

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The story is virtually impossible to follow here, but there's a certain style and wit to the dialogue.
« Last Edit: February 03, 2007, 04:40:57 PM by martinburley » Logged

"The great fallacy is that the game is first and last about winning. It is nothing of the kind. The game is about glory. It is about doing things in style, with a flourish, about going out to beat the other lot, not waiting for them to die of boredom."
MatthewCrimson
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« Reply #1 on: February 03, 2007, 05:07:43 PM »

Except for the "style and wit" part, I'd have to agree.  I would just substitute "style and wit" with something like "rambling monotony and exaggeration".
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Master Roshambollah
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« Reply #2 on: February 04, 2007, 02:22:35 PM »

I was watching 'The Transporter' tonight, and the main character bears a certain similarity to Master Roshambollah, minus the hat.

Yeah, Jason Statham.  I hear that one from time to time, but I usually get Peter Sarsgaard:



(Note:  After successfully creating the above composite image, I walked outside to grab a cup of coffee.  The lady barista took my order and said, "You know who you remind me of?"  "No," I reply. She says, "Peter Sarsgaard."  I'm not even kidding...)

Except for the "style and wit" part, I'd have to agree.  I would just substitute "style and wit" with something like "rambling monotony and exaggeration".

Mr. Crimson, I am gladdened beyond words that we once again find something on which to agree.  I, too, found that The Transporter was pretty formulaic; the plot indeed "rambled" and I found the lack of character development to be somewhat disengaging.  Don't get me wrong; I'm a fan of actioners (especially early John Woo and Tsui Hawk,) but if you're going to give me exaggerated, decontextualized gunplay, you should really take it over the top.

I note with some pleasure, Mr. Crimson, that you are now considered a "Bullboard Regular" based on your number of total posts.  In the Spirit of Outreach, welcome.

Rosh

(ps-Rockefeller, can I count the above composite as my homework assignment?)

(pps-I am overjoyed to point out that "Transporter" is an anagram for "an RPS retort")
« Last Edit: February 04, 2007, 02:32:42 PM by Master Roshambollah » Logged

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« Reply #3 on: February 04, 2007, 08:39:51 PM »

This thread is total bullshit.
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MatthewCrimson
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« Reply #4 on: February 04, 2007, 09:37:48 PM »

To be honest, Rosh, I haven't seen The Transporter.
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srn347
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« Reply #5 on: May 26, 2008, 08:14:43 PM »

Neither have I(nor do I know what or where it is). Anyway, hero>villain>female character>hero. Reminds me of mario>bowser>peach>mario, which is actually a minigame in mario party 3 I think. This is one of the few video game/rps crossovers.

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« Reply #6 on: May 26, 2008, 10:16:15 PM »

Few video game crossovers?  First off, virtually ALL video games are based on RPS (Attack, Defend, Neutral; Gambits, Strategy, so many other reasons).  Second, there are a TON of blatant RPS video game crossovers.  For just a few examples, see the Konami Training thread. 
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« Reply #7 on: May 26, 2008, 10:46:44 PM »

Attack/defend/neutral and stuff like that aren't exactly the same as rps(sometimes you can choose the right thing and still lose, e.g. defending constantly in melee or brawl will get your shield broken even if there is an attack getting launched against it, especially if there is an attack launched against it). When I say rps/video game crossover, I mean literally playing rps(of same or different format, e.g. mario-bowser-peach, moon-fish-ocean, etc) in a video game, not something partially rps-like with other variables such as strength or powers.

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« Reply #8 on: May 27, 2008, 12:21:16 AM »

Seeing that you obviously didn't bother to read the Konami Training thread, I'll just put it here then, although this discussion has absolutely no basis on this forum topic whatsover, but would be completely appropriate for the Konami Training thread:

Here are a few games with RPS in "literal" RPS fashion: Alex Kidd, Irem Fighter, Mario Party 5 just for starters, although there are MANY more, especially in the Japanese market.  Not to mention the many computer games devoted to just RPS, which are "video games."

And here are a few games that feature an obvious RPS connection: Final Fantasy VII (Gold Saucer Boxing), Final Fantasy VIII (Summon Monsters Play RPS, I also believe there's and RPS Champion belt in this game, not sure), Mega Man (Rock Man in Japan.  This ENTIRE GAME is based on RPS according to the creator), Final Fantasy XII (First game with a developed Gambit system)...

And here are a couple articles with developed analysis of how RPS is incorporated into game design, especially fighting and strategy games, but really ALL games:

http://www.sirlin.net/Features/feature_rps.htm

http://www.destructoid.com/blogs/Dexter345/good-idea-bad-idea-the-rock-paper-scissors-mechanic-68898.phtml
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Zapp: Leela, you forgot one thing.  Rock crushes scissors.  But paper covers rock... and scissors cut paper!  Kif, we have a conundrum!  Bring me a rock... and search them for paper. (Futurama's back baby!)

http://www.youtube.com/user/GodSlayerNES
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