One of my goals for this years officiary meetings was to codify the various "telepresence" rules that had been organically adopted (to varying degrees) by different society tournament, leagues, and clubs. As the increasing adoption of digital technology makes Telepresence increasingly viable for many players I feel it's important to standardize a starting set of rules as soon as possible - even if that set of rules has to evolve over time.
This coincides nicely with my other major goals for the year which is to more actively involve the RPS player community in jurisprudence decisions. While these rules have had the input of various focus groups and the like, it's rare for non-finalized rules to be presented publically to the players for input before their adoption. To that end, I welcome and all comments to these draft guidelines. Pending final regulatory approval, which I expect next week, I suspect these guidelines will be in force for this years World Championships.
Yours in jurisprudence,
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WRPS Draft Telepresence Guidelines
Last Modified Monday October 19, 2009
1) The WRPS may modify these guidelines at any time without advance notice. It is the responsibility of Telepresence players to stay updated on the most recent version of these guidelines prior to competing in any WRPS event.
2) Telepresence play shall refer to any situation where a player who is unable, for any reason, to physically attend a WRPS event (the "Remote Player") conveys real-time instructions (through any means, electronic or otherwise) to a player who has registered at the event with the sole purpose of representing the remove player (the "Proxy").
3) Telepresence play shall only be allowed where there is a 1:1 correlation between Remote Player and physical Proxy (ie: Proxy can not represent a group, a club, a country, or an organization, nor can they register multiple times representing several distinct Remote Players. They can register only as a single individual). Conversely, one Remote Player can not enter an event multiple times with several proxies. There is a single exception to this rule in Section 10 herein.
3.1) At this time any player with advanced seeding in a tournament as a reward for previous play, cannot be represented by a Proxy and must physically attend the tournament.
4) Proxy shall clearly indicate themselves as Proxy and provide their opponents correct, factual information about their counterpart when asked. Proxy must be familiar with (and volunteer unasked every match) the sex, age, dominant hand, and physical location of the player they represent as well as prominently display a recent (no older than 6 months) photograph of their Remote Player (acceptable displays would be on a t-shirt, hand-out, cardboard stand-up or other such device). A Proxy must answer questions about the identity and nature of their Remote Player to the best of their ability without consulting with their Remote Player. If a Proxy is unsure about the correct answer, only then may they ask their Remote Player for clarification.
4.1) The Remote Player may ask, and the Proxy may provide, factual information which engaged in a match (e.g. describing the opponent's stance, priming style, costume etc.) so long as - in the judgment of the match referee - the match is not unduly delayed by the conversation. However, the Proxy is not permitted to provide any strategic or tactical advice (defined as: suggestions of what to throw next and/or predictions of what the opponent will throw next) while engaged in a match.
5) The Remote Player shall maintain contact with a maximum of one Proxy over the course of the event. The Remote Player will not collect information from a network, group, or array of devices, nor change proxies over the course of the event (although teams and coaches can relay information to the Proxy who can relay information to the Remote Player). There is one exception to this rule in section 8 herein. To clarify the forgoing Telepresence play may be disallowed for tournaments with extensive live television or radio coverage if, in the opinion of the tournament organizers or WRPS, such information would give an advantage to Telepresence players.
6) In the case of Telepresence instruction being delivered by cellular phones (or any other portable device) the Proxy may pass the phone to other individuals wishing to talk to the Remote Player, provided that when the Proxy is without a direct connection to their Remote Player they take no action which might be seen as representing the Remote Player until such device is returned to them. Possession of the digital device in no way confers the ability on a player other than the designated Proxy to play matches for the Remote Player, nor does it transfer the role of Proxy. There is a maximum one designated Proxy per Remote Player per event. There is a single exception to this rule in section 10 herein.
7) The Proxy will be entitled to any event action, right, or privilege to which a single entrant would be entitled.

The Proxy shall respect all physical rules of play and shall not be accorded any more time or latitude with form, nature, or speed of play than any other player. The Remote Player shall accept any penalty relating to form or speed of play of their Proxy as their own, and recognizes it may be attributed directly to them in WRPS publications, records, and other official documents.
9) In the event that a Telepresence player places in a WRPS event only the Remote Player will be accredited as the victor, and be entitled to any prizes or recognition due. Proxy understand this when registering in an event as a Proxy.
10) In some exceptional cases a Proxy *may* be allowed to register twice for an WRPS event to both compete individually as a regular player, and to represent a Remote Player as a Proxy (a "Double Entrant"). This will only be allowed with the expressed written permission of the WRPS, or it's assigns, in writing, a minimum of 72 hours in advance of an event. No requests will be considered immediately prior to, or during an event.
In such cases Remote Player and Double Entrant recognize this exception may create a situation where the Remote Player is temporarily or permanently assigned an alternate Proxy, or asked to locate an alternate Proxy at the sole discretion of referees or tournament officials on short notice. For example, but not to limit the forgoing, should a Double Entrant be assigned to a round, match, or wave as a Proxy entrant where they are also personally competing, or reaching a stage of playoffs where it could be seen to be a tactical advantage (however nominal) to have one player representing more than one remaining competition slot.
11) If any referee or event official feels that Telepresence or Double Entrant play is giving an undue advantage to any player (or players) or prejudicing physically present players, or having any effect on the nature and character of any given event, they may choose to handicap, penalize, or disqualify Telepresence players at their sole discretion, at any time, with no advance notice. Telepresence players accept this as an inherent potential risk of this style of play, even in situations where their own conduct (or the conduct of their proxies) may not be at issue.
12) This constitutes the entirety of Telepresence guidelines unless modified in writing at some future date.
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