Posted ByRev. Sean Johnson, Strategic Consultant on December 16, 2000 at 20:38:23:
Much credit has been given to the Rock/Paper/Scissors/Spock/Lizard variation in the recent past. It presents sound mechanics with minimal rule alteration. In keeping with this trend, I would like to introduce newer players to the Good/Bad format, used primarily in early sanctioned tournament play.
Prior to the International RPS Competition League taking over the official rankings and disallowing the used of matches using any ãalternate infrastructureä being used in final rounds of sanctioned tournaments, ã5-ruleä or greater rank structures were often used to determine high stakes matches. I have personally been burned in a final round match, choosing a basic Rock-Scissors defense in a grueling best of 31, only to be trounced by some Spock-happy jerk who wasnât even ranked! Because of my lack of research and preparation, my rating suffered inexcusably. Thus, I would like to pass on some vital information onto the RPS community in general to help others avoid any misconceptions about ãHigh-Structureä mechanics.
Instead of adding any new throws, Good/Bad gives each throw two possible states of existence, or ãsuitsä, independent of the basic throw. This gives six possible throws (Good Rock, Bad Rock, Good Scissors, Bad Scissors, Good Paper, Bad Paper.) The rank structure remains normal, as long as each player throws the same suit. For example, Good Rock beats Good Scissors. Bad Paper beats Bad Rock. If opponents throw opposing suits, the results of the throw are REVERSED. Thus, Good Rock beats Bad Paper. Bad Paper beat Good Scissors. Pushes (ties) of opposing suits resolve normally. Good Paper ties Bad paper, etc.
As far as the physical motions of the throw, the generally accepted protocol to designate a "Bad" throw is to land your throw on the BACK of your base hand instead of the palm. The base handâs position must be assumed prior to the throwing handâs contact. This is consistent with all current physical motion rulings (sect C, para 3, RPS International Floor Rules.)
Any questions regarding actual tournament guidelines for high-structure mechanics should be sent to the RPS Strategic Council nearest you.
-Sean Johnson
Regional Consultant, Midwest Area Strategic Council