Posted ByMaster's Candidate on July 17, 2001 at 01:53:29:
Hi All!
I'm doing some research on gesture-oriented game theory, and I've hit a bit of a road-block, and I hope the WRPS community can help. I'm currenty implementing algorithms for Odds/Evens, a game that has surface similarities to RPS, but has a significantly higher instabiltiy coefficient and deals with an entirely different subset of variables. My problem: prior work in this field is poorly documented in the literature. I am looking for details on origins, strategies, theoretical results and/or empirical studies. Have descent-search methods been applied to this domain? Or stochastic heuristics? Yes, I have scoured ResearchIndex, but the results are slim. Can anyone here point me in the right direction?
For the unacquainted: Odds/Evens is RPS-style game, in the same way that cricket is a baseball-style game. During the pre-priming-phase, each player chooses a (unique) position -- either Odds or Evens. Play commences with a standard 3-prime count, followed by each player displaying 1, 2, 3, 4, or 5 digits of one hand. The arithmetic sum of all digits displayed is then calculated, then a modulo 2 operation performed, and the appropriate player is credited with victory for that round. The quinternary structure of the game (versus tertiary for RPS) makes it a particularly fascinating area for research.